Ubisoft won’t abandon open world concept in Assassin’s Creed
Key concept for the current highlight of the Assassin’s Creed franchise in a very competitive scenario in the game market, the idea of an open world has favored Ubisoft’s purpose to produce games with something beyond graphic quality, but also providing a complete, vast and alive, as seen in Origins and Odyssey.
Such success with the last two productions made the company hit the hammer on the future of its games, decreeing that it no longer intends to return to the linear concept of its first games, although it also worked, with time between fifteen and twenty hours of g******g.
“If you want to have a 15-hour story, you can have it, but you can also have other stories. You live in this world and only pursue what you want. You have an experience, very similar to Unity ”, said the developer’s CEO, Yves Guillemot, in an interview with Games Industry, highlighting the question of the various possibilities that an open world exploration game can offer.
Guillemot also adds the possibility of self-renewal that a game of the genre can offer, reaching more audiences, retaining new players and allowing an experience worthy of memories, in addition to bringing financial returns to its developer.
With an average hours of gameplay ranging from sixty hours of progress in Assassin’s Creed Odyssey, for example, Guillemot believes that it makes players feel more comfortable investing in the game, as there is mainly an investment of time. And a good time.