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The Mandalorian had 50% of its scenes shot with the Unreal Engine



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The Mandalorian had 50% of its scenes shot with the Unreal Engine


The Mandalorian is one of the series of the most acclaimed Star Wars universe of recent times, being considered by many as the best current content of the franchise. The series focuses on the bounty hunter (Pedro Pascal) on a charismatic adventure through the galaxy with baby Yoda.

In addition to the impeccable storyline, the visual effects are also a full plate for all fans of the saga, but did you know that more than 50% of the series was filmed on digital set with the aid of Unreal Engine, the most used technology for the development of games currently? Check out:

Jon Favreau, showrunner of the series, explains how more than half of the first season of The Mandalorian was filmed using the new technology made possible by the Unreal Engine. The film sets are 20 ‘high and are a 270 degree LED wall and semicircular ceiling. The actors are able to move with a 75 ‘diameter acting space, where practical pieces have been combined with digital extensions on the screens. Complex, isn’t it?

The 3D environments were created in real time by the company Industrial Light & Magic, with the help of Nvidia’s GPU’s. It is worth mentioning the merit of a technology previously used in most games, being present in a major Hollywood production with one of the most loved franchises in the history of cinema.

The Mandalorian is in the Disney + catalog, a Disney streaming service available only in the United States that is likely to arrive in Brazil later this year.