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Educational platforms: creative ways to teach in the digital age



Educational platforms: creative ways to teach in the digital age

In the context of the health crisis, many families have found effective solutions in digital devices, both for parents and children. In fact, it is estimated that since the start of the pandemic the use of educational platforms has increased by 250% in Spain.

Are they learning while playing or are they playing to learn? Whether directed or spontaneous, play is a good learning stimulant, but when these games are designed to educate, the results are even better. In this post we tell you how to take advantage of them.

Challenges of teaching in a digital age

How to take advantage of the digital age

Digital pedagogy through educational children’s games has had a positive impact on the development of skills in children, but it is not always easy to find the most appropriate playful tools.

According to experts and advocates of gamification in the classroom, “the use of educational games or educational gamification allows the child to learn without realizing it, since the game is part of the nature of his birth.”

There are many ways to gamify classroom learning, whether face to face or virtual, and increase student participation in activities.

Some examples of educational children’s games

Kahoot. It is a platform that allows parents or educators to create games based on questions and answers, with a system that allows them to understand that in order to win, it is necessary to learn and retain information.

edmodo. With this intuitive platform similar to a social network, students receive rewards from challenges and practical exercises. They can socialize with each other, share their achievements, and interact with their entire school if they wish.

Socrative. It is an educational gamification tool that allows teachers to present tests that can be answered through images, also incorporating strategies that encourage participation.

Minecraft Education Edition. It may not be necessary to ask them if they know it, Minecraft is a popular game among young people. Its educational edition is designed to implement gamified learning strategies, so much fun that they would never miss the next class.

Papumba. It is an educational application designed for children between 2 and 7 years old. It has more than 500 resources and many hours of entertainment, with activities, games and tasks designed for development and learning. The best thing is that they can use it from anywhere.

How to learn with the Movistar+ Living Apps

Living Apps are digital experiences that you can find in the top menu of Movistar+, next to the search engine. There are a lot of them, so you can enjoy with family learning and having fun.

To access them, you just need to be a Fusion Client and have the UHD Decoder at home.

3 Living Apps that the little ones will love

Jappy’s Living App: Through games, songs and various activities, children can accompany Jappy on his adventures while learning. Sing and learn with Jappy through videos like “Go to sleep” or “Eat fruit and vegetables”.

British Council: Learning English can be a lot of fun with the British Council. Through animated shorts, the little ones in the house will be able to learn about British grammar, culture and history. You can find the British Council Living App on Movistar+.

Movistar Campus Living App: it will allow you to learn without leaving the sofa. It has a wide variety of courses adapted to all tastes and levels. You will be able to discover videos of experts on different topics such as Arzak, Paula Bonet or Javier Mariscal to train in the field that interests you the most thanks to platforms such as Domestika, Duolingo, Podimo, Zona Value or TalentClass, among many others.

If you also have Movistar Home at home, remember that you can also enjoy games to enjoy with your family through your device.

Why are these platforms so efficient to teach children?

At the last World Summit for Innovation in Education, the vision of what awaits education in the next 10 years was shared. They agree that the line between school and home will blur, which makes it more timely for parents and teachers to adapt their learning processes from now on.

Many education professionals have been motivated to use technology and educational gamification as a learning tool due to the good results. This year, more than 700 teachers have been trained on gamification as a learning methodology.

If we apply it correctly, the educational gamification it can contribute to the emotional, social and collaborative development of students, motivate them and encourage creativity, and can help them establish goals and commitments to achieve new goals.

Adapting to new educational methods does not have to be a complex process, you just need the right tools.