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All the plugins you need to enter the metaverse



All the plugins you need to enter the metaverse

To enter the metaverse is what happens when you combine the current Internet with services on the rise virtual reality or augmented reality. Or at least that’s how Internet giants see it like Facebook (Meta) and Microsoftwho have bet big on their particular version of the metaverse that both Mark Zuckerberg and Bill Gates have already accessed.

If the Internet is already a virtual space, what does the metaverse contribute? Thanks to technologies such as 5G, Big Data, Virtual Reality and Edge Computing, the metaverse can materialize by offering levels of immersion, integration and interaction that until now were only possible in demonstrations or more limited projects.

Entering and moving through the metaverse requires technologies that we can already acquire and enjoy. For our part, devices that allow us to access virtual reality and/or augmented reality services. And for those services to be feasible, a connection is necessary that allows the low latency necessary to see and interact with the virtual world and in three dimensions which is the metaverse.

Virtual reality glasses to enter the metaverse

Entering the metaverse involves a level of interactivity and immersion permanent that in the current Internet we have only seen in some of its online services. The closest equivalent is that of online game. The video game has accustomed us to three dimensional scenes in which we can interact with characters. Some are bots designed to serve us. Others are directly other people like us.

So to access the multiverse we need see, hear and speak. The rise of video calls has popularized the integration of cameras and microphones in our computers and monitors. But to obtain the level of immersion that the metaverse promises, those responsible are committed to virtual reality glasses and headsets. These are devices that combine screen, headphones and microphone.

Glasses oculus quest of Facebook (Meta) are one of the most popular examples. What’s more, Facebook itself (Meta), in its ambitious commitment to the metaverse, integrates its particular virtual world in these self made glasses with applications such as Horizon Worlds to meet people, Horizon Venues to organize virtual events or Horizon Workrooms to hold virtual work meetings.

These glasses have been on the market for a long time. Initially they were created to play video games with a higher level of immersion than the classic game, since with the glasses and their two controls we can move inside the game with total naturalness and be part of it. Currently, in addition to its recreational aspect for gaming, it is also used to consume video, listen to music, surf the Internet and, in the case at hand, to take the first steps in the multiverse of Facebook with our own avatar.

Oculus virtual reality glasses they are not the only ones available currently on the market. Sony also has its own PlayStation VR glasses built into its PlayStation game consoles. And Valve also has their Valve Index gaming glasses. For its part, Apple has long been working on its own virtual reality glasses. Microsoft does the same with its project Windows Mixed Reality. HTC already offers its own glasses too HTC Vive. And computer brands such as DELL or Lenovo also have virtual reality glasses in their catalogue. However, it remains to be seen if they will serve to access the metaverse or will be limited to immersive games.

Smartphones with VR/AR capabilities

As an alternative to virtual reality glasses, for those who do not want to fork out the price of one of these dedicated devices, we can take advantage of smartphones that almost all of us have. And it is that manufacturers like Apple, Samsung or Google have been providing their users with functionalities of virtual reality and augmented reality on your devices so that our own and third party applications allow us to interact with the real world or with the virtual world.

The most optimal way to access the multiverse is using virtual reality glasses, but for years we have enjoyed 360º videos or similar experiences thanks to smartphones. Using an adapter or simply holding the phone in our hands, we can access virtual or real worlds from the touch screen.

Samsung, for example, has projects like Sensorium Galaxy, available on your own devices but also on iPhone. For its part, Google has been offering augmented reality services for years in applications such as Google Lens, cardboard or Google Arts & Culture. For a time, he even proposed cardboard adapters to be able to use our smartphones as virtual reality glasses. A more affordable way to access the metaverse while VR glasses are not yet a device present in every home.

a good connection

If we talk about a virtual world in the form of three dimensional stage in which people interact in real time, we can imagine that to make this possible an infrastructure is necessary. The same that moves today the Internet that makes it possible to enjoy services such as Netflix, YouTube, Fortnite, Zoom or Microsoft Teams.

I cite those examples are some of those that more bandwidth require to function properly. Precisely, the metaverse is based on images, virtual avatars, constant data exchange and other aspects that at a technical level require technologies such as edge computing, artificial intelligence or Big Data. In practice, connecting users to the servers that make the metaverse possible will require network connections. high speed and low latency.

That is, technologies such as fiber optics and 5Gwhich make it possible to send data at speeds that today facilitate video calls, online gaming or 4K video consumption and that tomorrow will make it possible to entry into the multiverse in the form of virtual avatars that they can practice recreational activities, talk with other people, attend virtual concerts or meet with their co workers from miles away. Without cuts and with the fluidity and naturalness of the physical world.

In short, the technical part to enter the metaverse is already available. Or at least the technologies that make it possible. At the hardware level, at least. It remains to create the specific software that makes this metaverse possible and join the different pieces. The ultimate goal, that millions of people access that virtual world from various devices. For now, through glasses and smartphones. In the future, who knows how far our integration into the metaverse will go.